Browsing the source code of Doom 3 comforts me in my belief that I’m simply not cut out for graphic programming.
Browsing the source code of Doom 3 comforts me in my belief that I’m simply not cut out for graphic programming.
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#1 by Weeble on November 22, 2011 - 11:15 pm
I’m surprised the example you picked doesn’t even have any 3D maths!
#2 by casper on November 23, 2011 - 12:52 am
why ? i have seen your testNG source code and also know from your resume that you have worked on weblogic server code etc. I am sure you can code *anything* 🙂
#3 by yannickt on November 23, 2011 - 4:17 am
Your example is image I/O, and you are definitely cut out for that. 🙂
#4 by iClaudius on November 23, 2011 - 4:22 am
I used to write graphics code in GL (pre-OpenGL) in C back in the early nineties. I do *not* miss pointer arithmetic.
#5 by Andrey on November 25, 2011 - 9:42 am
PVS-Studio: analyzing Doom 3 code – http://www.viva64.com/en/b/0120/